I primarily focused on developing the gameplay and designing the level triggers to create a more engaging and interactive player experience.
FEATURES
- Exploration of mysterious crypts.
- Interaction and grabbing of objects.
- Opening secret passages via triggers.
- Solving puzzles and discovering secrets.
- High-quality assets and lighting effects.





MY CONTRIBUTIONS
- Gameplay design for exploration and puzzle-solving.
- Development of interaction mechanisms: grabbing, triggers, and object actions.
- Programming of secret passages and puzzles.
- Integration of high-quality assets and implementation of dynamic lighting effects.