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A first-person shooter set in a ruined city where players face killer drones. The game features weapon management, health, ammunition, reloading, ammunition limits, reactive enemy AI, drone explosions, and items on the map to recover ammo and health, all set in a nightmarish, devastated environment.

NameBasic FPSGenreAction, FPSYear2024Share

I designed and implemented the core gameplay mechanics, such as weapon management, ammo, reloading, and health regeneration. I also developed the user interface, interactions with drones, and the game environment.

FEATURES

  • First-Person Shooter
  • Weapon System
  • Health & Ammo UI
  • Enemy AI
  • Drone Explosions
  • 3D Environment


MY CONTRIBUTIONS

  • Designed and prototyped core gameplay mechanics, including weapon handling and ammo management.
  • Implemented ammunition limit system and reloading mechanics.
  • Created and integrated UI for ammo and health tracking (inspired by Valorant).
  • Developed health regeneration and ammo pickup systems through map interactions.
  • Programmed reactive enemy AI with drones targeting the player.
  • Implemented drone explosions based on proximity to the player.
  • Designed and created a 3D environment of a ruined city, with a starry sky, clouds, and a night atmosphere.
  • Managed damage and health for both the player and drones.
  • Optimized gameplay mechanics and interactions between the player, drones, and the environment.

Game developer since 2024, specialized in Unreal Engine 5, with over 10 years of experience in web development and 5 years in project management.

Passionate about video games, I design and develop immersive experiences by integrating gameplay, animations, and cinematics.

Florian Gros

Nouvelle Aquitaine, France

   flo33

© 2026 Florian Gros. All Rights Reserved.