I designed and implemented the core gameplay mechanics, such as weapon management, ammo, reloading, and health regeneration. I also developed the user interface, interactions with drones, and the game environment.
FEATURES
- First-Person Shooter
- Weapon System
- Health & Ammo UI
- Enemy AI
- Drone Explosions
- 3D Environment



MY CONTRIBUTIONS
- Designed and prototyped core gameplay mechanics, including weapon handling and ammo management.
- Implemented ammunition limit system and reloading mechanics.
- Created and integrated UI for ammo and health tracking (inspired by Valorant).
- Developed health regeneration and ammo pickup systems through map interactions.
- Programmed reactive enemy AI with drones targeting the player.
- Implemented drone explosions based on proximity to the player.
- Designed and created a 3D environment of a ruined city, with a starry sky, clouds, and a night atmosphere.
- Managed damage and health for both the player and drones.
- Optimized gameplay mechanics and interactions between the player, drones, and the environment.