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TOW is a project focused on creating a 3D environment for an adventure RPG game. It includes scene design, the integration of environmental elements, and lighting work. A character from the Predecessor universe has also been imported to enhance the scene and test integration in an immersive setting.

NameProject TOWGenreAdventure, RPGYear2024Share

I designed the entire 3D environment, including lighting and scenery elements, and handled the character import process.

FEATURES

  • 3D environment creation
  • Placement of scenery elements
  • Lighting work
  • Character import
  • Optimization and adjustments


MY CONTRIBUTIONS

  • Development of the 3D environment using Unreal Engine, including terrain sculpting, material application, and asset integration.
  • Lighting setup and adjustments to create a realistic and immersive atmosphere.
  • Placement and optimization of environmental elements to enhance scene composition and performance.
  • Import and integration of a character from Predecessor, ensuring proper animations and interactions within the environment.
  • Performance optimization through asset refinement, LOD implementation, and material adjustments.
  • Testing and debugging to ensure seamless integration of all elements and a visually cohesive scene.
  • Integration of 3D models and assets.

Game developer since 2024, specialized in Unreal Engine 5, with over 10 years of experience in web development and 5 years in project management.

Passionate about video games, I design and develop immersive experiences by integrating gameplay, animations, and cinematics.

Florian Gros

Nouvelle Aquitaine, France

   flo33

© 2026 Florian Gros. All Rights Reserved.