I designed everything from A to Z, handling every aspect from concept to completion.
FEATURES
- Immersive Supermarket Management
- Order and Drone Delivery System
- Quest and Cinematic System
- Store Customization
- Dirt and Maintenance System
- Save and Steam Cloud







MY CONTRIBUTIONS
- Development of the main gameplay systems using Unreal Engine 5.4, with Blueprints (99%) and optimizations in C++ (moderate).
- Design and programming of AI for clients using Behavior Trees.
- Development of the user interface (UI/UX) with UMG, including:
- Inventory and stock management menus.
- Financial dashboard and sales reports.
- Customer satisfaction tracking.
- Creation of features to allow store layout customization.
- Optimization of game performance using LOD, DLSS, and material instancing.
- Integration of a dynamic audio system using Audacity and plugins such as Soundscape.
- Development of an in-game analytics tool to track customer behavior and sales trends.
- Writing technical and functional documentation on the game’s architecture and gameplay mechanics.
- Version control with Git and project tracking via Trello.
- Testing and debugging gameplay mechanics, improving stability and overall performance.
- Development and management of advanced debugging systems to gather detailed information during testing phases.
- Design and creation of graphical elements for in-game displays and game presentations on platforms such as Steam, YouTube, and others, using Photoshop, Illustrator, After Effects, and Premiere.
- Steam repository management: Integrating builds into the platform and configuring Steam-related features.
- Creation and management of translations to ensure smooth localization of the game in multiple languages.
- Player communication and support, providing detailed, clear, and professional responses.
- Creation of NPCs, cinematics, and quest systems to enhance the gameplay experience.
- Development of a dirt system in the store using decals for a more dynamic environment.
- Separate save system for persistent bonuses and game progress, followed by cloud saving on Steam.
- Order and delivery system for product cartons to the back of the store via drone, using Level Sequences.