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This management/simulation and first-person adventure game immerses you in the world of supermarket management. With modern graphics, you have the opportunity to organize and manage your own store. Explore a detailed environment in first-person view, where every decision you make impacts the success of your supermarket. Whether you’re optimizing stock, managing customer satisfaction, or customizing the layout, the game provides a practical and immersive management experience.

NameSuperhero MarketGenreManagement, Simulation, AdventureYear2024Share

I designed everything from A to Z, handling every aspect from concept to completion.

FEATURES

  • Immersive Supermarket Management
  • Order and Drone Delivery System
  • Quest and Cinematic System
  • Store Customization
  • Dirt and Maintenance System
  • Save and Steam Cloud


MY CONTRIBUTIONS

  • Development of the main gameplay systems using Unreal Engine 5.4, with Blueprints (99%) and optimizations in C++ (moderate).
  • Design and programming of AI for clients using Behavior Trees.
  • Development of the user interface (UI/UX) with UMG, including:
    • Inventory and stock management menus.
    • Financial dashboard and sales reports.
    • Customer satisfaction tracking.
  • Creation of features to allow store layout customization.
  • Optimization of game performance using LOD, DLSS, and material instancing.
  • Integration of a dynamic audio system using Audacity and plugins such as Soundscape.
  • Development of an in-game analytics tool to track customer behavior and sales trends.
  • Writing technical and functional documentation on the game’s architecture and gameplay mechanics.
  • Version control with Git and project tracking via Trello.
  • Testing and debugging gameplay mechanics, improving stability and overall performance.
  • Development and management of advanced debugging systems to gather detailed information during testing phases.
  • Design and creation of graphical elements for in-game displays and game presentations on platforms such as Steam, YouTube, and others, using Photoshop, Illustrator, After Effects, and Premiere.
  • Steam repository management: Integrating builds into the platform and configuring Steam-related features.
  • Creation and management of translations to ensure smooth localization of the game in multiple languages.
  • Player communication and support, providing detailed, clear, and professional responses.
  • Creation of NPCs, cinematics, and quest systems to enhance the gameplay experience.
  • Development of a dirt system in the store using decals for a more dynamic environment.
  • Separate save system for persistent bonuses and game progress, followed by cloud saving on Steam.
  • Order and delivery system for product cartons to the back of the store via drone, using Level Sequences.

Game developer since 2024, specialized in Unreal Engine 5, with over 10 years of experience in web development and 5 years in project management.

Passionate about video games, I design and develop immersive experiences by integrating gameplay, animations, and cinematics.

Florian Gros

Nouvelle Aquitaine, France

   flo33

© 2026 Florian Gros. All Rights Reserved.