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This project involved creating an adventure game with the « Paragon » 3D models. I imported the environment and characters, created cinematics using Unreal Engine, and developed a short scenario with interactive events, while managing character animations and triggers for an immersive experience.

NameCinematic CreatorGenreAction, AdventureYear2024Share

I designed the overall environment, developed a short storyline, and created the cinematics for the game.

FEATURES

  • 3D import and « Paragon » models.
  • Cinematic creation in Unreal Engine.
  • Animation and camera movement management.
  • Short storyline and interactive events.


MY CONTRIBUTIONS

  • Importing the 3D environment and models from « Paragon. »
  • Creation of cinematics with Unreal Engine
    • Use of rigs, camera cranes, and camera settings (focus, aperture, etc.).
    • Character animation and dynamic camera movement management.
    • Integration of visual effects and transitions to enhance immersion.
  • Development of a short scenario: creation of narrative and interactive events to enrich the story.
  • Character animations: development of movements, expressions, and interactions with the environment.
  • Management of triggers and events: triggering specific actions and cinematics based on player progression.
  • Sequence synchronization: organizing events and cinematics to ensure a smooth game progression.

Game developer since 2024, specialized in Unreal Engine 5, with over 10 years of experience in web development and 5 years in project management.

Passionate about video games, I design and develop immersive experiences by integrating gameplay, animations, and cinematics.

Florian Gros

Nouvelle Aquitaine, France

   flo33

© 2026 Florian Gros. All Rights Reserved.